little invicible enemy.
a werewolf tale. update 01|23|2012
hi guys, another fast update on the way of the first "a werewolf beta".
These days i've been busy creating some tracks of the game OST.
here you can find a small test track:
RUN UNDER THE MOON
i've also created a lot of new maps.
the game itself is changing day by day and at this time the gameplay looks like a sort of CASTLEVANIA crossed with SOLOMON's KEY crossed with SONIC and AAAAVVVV.
Finally i think i'm at the right mix of the ingredients to have a really challenging game. is it enough for you?
These days i've been busy creating some tracks of the game OST.
here you can find a small test track:
RUN UNDER THE MOON
i've also created a lot of new maps.
the game itself is changing day by day and at this time the gameplay looks like a sort of CASTLEVANIA crossed with SOLOMON's KEY crossed with SONIC and AAAAVVVV.
Finally i think i'm at the right mix of the ingredients to have a really challenging game. is it enough for you?
a werewolf tale. update 01|16|2012
Hi guys,
yesterday i started creating some new behaviours for the different kind of enemies you'll find on your way to Dracula's room.
I've been forced by the gba capability to reduce the number of enemies on screen to 50 because there were no room to put the bullets they shot considering 90 enemies displayed simultaneously as previously stated.
I'm also creating the big map of the castle and a lot of new enemies.
yesterday i started creating some new behaviours for the different kind of enemies you'll find on your way to Dracula's room.
I've been forced by the gba capability to reduce the number of enemies on screen to 50 because there were no room to put the bullets they shot considering 90 enemies displayed simultaneously as previously stated.
I'm also creating the big map of the castle and a lot of new enemies.
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