WAIMANU GBA card release

Hi, i've disappeared for quite a long time leaving this blog, and my activity as gamedev quite dead.
But there's a real news finally... thanks to PIKO INTERACTIVE now you can have the card for WAIMANU GBA, the second game made by Disjointed studio.

Check it out HERE


Just a little more teasing...
As you can see powerpig pink label is "just-a-little-bit" faster than his first version.
And really harder too.

Here are some screens from the upcoming POWERPIG - PINK LABEL for Game Boy Advance.
In the final release you’ll find:
6 AREAS with 8 levels each
5 different characters to unlock, anyone with different abilities
6 combinable powerups
a completely new scoring system
new actions like DASH and POUND
OUT SOON on holyhellgba.blogspot.com

Powerpig GBA new gba release

Hi, this is my new piece of work. Created in a couple of weeks for neoflash compo 2013 it features 4 AREA with 7 levels each.
The game isn't hard to explain: you are a pig and you got to find the exit door for each level.
Levels are full of animals that aren't properly happy to have you around and they'll try to kick your ass in any way.
Fortunately the ghost of your granpa-pig has given you an amazing gravity gun that transform anything into light bubbles. This gravity gun require coins to work, so it's quite expensive to have one, but at least someone has filled the levels with coins... so you just need to grab them and charge your gun.


D-PAD: - move your character around the screen
A - jump. HINT:You can jump in any moment, even if your falling. Keep in mind this thing when you think you're going to die.
B - use your gravity gun. Hit enemies to transform them into bubbles. The big they are, more gun-charge they require.


Small enemies value is 10pts
Medium enemies value is 20pts
Big enemies value is 50pts

This values got to be multiply by the number of objects you're carrying.
For example,if you collect 5 enemies in this order: 2x10pts 1x50pts and 2x20pts, your score will be:

1x10 + 2x10 + 3x50 + 4x20 + 5x20 = 360pts

The more objects you carry, the higher your score rise.
If you die all the bubbles get lost and so your score multiplier.


This is a complete walktrough of the first area of the game:



Disjointed Studio: Grinding the GBA!

Disjointed Studio: Grinding the GBA!: Ok, that morse code thing on the last blog entry wasn't too hard to decode, was it ? :-) Anyway, no more secrecy is needed beca...

...let's get started again!

it's quite a lot that i don't give any news about a werewolf tale. The reason is quite simple, i've just been able to get my hand over a new computer after the departure of my latest one some months ago... 'mo money, 'mo problems.

I've lost some stuff from the unexpected dead of the old pc so i'm taking this occasion to fix some things that bothered me.
I've redesigned almost any room and any area from the ground, so everyone that played the 1.0 release will be happy to put their hands on a lot of new stuff.

I'm fixing some troubles with controls and also giving enemies a more interesting AI.

"A computer once beat me at chess, but it was no match for me at kick boxing."
Emo Philips