it's quite a lot that i don't give any news about a werewolf tale. The reason is quite simple, i've just been able to get my hand over a new computer after the departure of my latest one some months ago... 'mo money, 'mo problems.
I've lost some stuff from the unexpected dead of the old pc so i'm taking this occasion to fix some things that bothered me.
I've redesigned almost any room and any area from the ground, so everyone that played the 1.0 release will be happy to put their hands on a lot of new stuff.
I'm fixing some troubles with controls and also giving enemies a more interesting AI.
"A computer once beat me at chess, but it was no match for me at kick boxing."
As some of you probably noticed, i've not released anything new for xmas. To be honest i've never claimed which xmas i were referring to... :D apart from that "A Werewolf Tale" is getting a lot of minor fixing that are taking me a lot of time. Hope to give you some news soon. See ya soon!
2 Ways control is the default one and is just the same you can try on beta version.
4 ways control use the complete d-pad to move, B to open doors, R to defend, L to select and execute magics.
One for speed and scoring, the other for beginners. Now it's up to you.
I'm planning to release the final version of the game around xmas. i hope.
I were quite full of doubt when i started working on A werewolf tale.
Mainly 'cause i didn't know where to put inside a Dracula-themed game my beloved pigs.
I mean, i love pigs, and as a matter of fact i'm always drawing pigs if i have a pen and a white foil.
Lastly i've received some kind of epiphany: Why don't use a pig as character without any appareant reason?
The answer is, of course: "why not?".
So…if you'll be good enough to find out where the pig is imprisoned, you'll be able to select it from the beginning of the game and use him instead of the werewolf. It's slower but stronger, and start out with different power ups than the werewolf. But perhaps it's not the only prisoner…
Also i've updated the scoring system, if your chain is higher than 10 any enemy will drop golden ingots that has a range value between 5pt and 100pt.
If your chain is over 100ch the counter stop depleting and stay charged until you'll be hitted or you'll unleash one of your magics.
After some weeks of hard work to fix a great amount of bugs hidden around, now A Werewolf Tale features a lot of improvements:
- Storm power up [kill all the enemies that stand above the player]
- Earthquake power up [Stun all the enemies on screen for few seconds - remove all metal bars around the area]
- Wolfwave power up [kill all the enemies that are around the player - reflect all the bullets on that area]
- Multiple Jump power up[it allows you to change direction during your jump]
- Lift & throw [lift an enemy and throw back at his fellows]
- Magic portal [teleport you to another portal around the castle]
- 4 different levels of difficulty [easy - normal - hard - maniac]
- Autosave function [scores, best times, inventory]
- Improved A.I[now baddies will follow you at any cost]
- homing bullets, bouncing bullets, straight bullets...
Now i'm going to put myself completely into coding boss fights. Some few cutscenes and then i'll release the final version of the game.
Is it interesting enough?