locked doors and power up

These days are fading away into summer and a werewolf tale is being tested extensively... i mean: "i'm playing a lot!" i'm also fixing an incredible amount of little bugs and perfectioning the scoring system.

I've decided to not release a beta version till the game is done, due to the fact that is almost complete now.

I've recently added doors that opens only if you got the right key, this allows multiple and different paths to follow...

Added also some bosses here and there, some power up and a lot of score bonus!

some new screens

Some new screens of a werewolf tale gba.
A lot of new backgrounds and blood.


some news

My eternal search for empty gba cards seems to have reached an end. I mean, MAYBE i've found some cards and MAYBE i'll be finally able to print some cards for holy hell.
I'll contact the guys who ask me for cards if all will be ok.




a werewolf tale is getting bigger and bigger, 3 areas of the castle are already done and almost fully functional. A lot of new backgrounds and enemies with different behaviour are ready. I'm adding a sort of risk meter to enhance the use of the "defense" button. It will result in a "deep risk - high reward" kind of gameplay.
ya know, i love bangai-o… :D

last but not least i remember you that you can download the nintendomax award winner "Waimanu Daring Slide" from disjointed studio for free and play it on your Nintendo ds.
I created the graphics and the pengo gameplay is really addictive.

a werewolf tale. update 01|23|2012

hi guys, another fast update on the way of the first "a werewolf beta".
These days i've been busy creating some tracks of the game OST.
here you can find a small test track:

RUN UNDER THE MOON

i've also created a lot of new maps.

the game itself is changing day by day and at this time the gameplay looks like a sort of CASTLEVANIA crossed with SOLOMON's KEY crossed with SONIC and AAAAVVVV.
Finally i think i'm at the right mix of the ingredients to have a really challenging game. is it enough for you?

a werewolf tale. update 01|16|2012

Hi guys,
yesterday i started creating some new behaviours for the different kind of enemies you'll find on your way to Dracula's room.
I've been forced by the gba capability to reduce the number of enemies on screen to 50 because there were no room to put the bullets they shot considering 90 enemies displayed simultaneously as previously stated.
I'm also creating the big map of the castle and a lot of new enemies.